Introduction to the Unity Input System

Become familiar with Unity's New Input System.
Understand the concept of callbacks.
Get and process keyboard inputs using the New Input System.
Become familiar with Unity's New Input System.
Understand the concept of callbacks.
Get and process keyboard inputs using the New Input System.
In this one-hour, project-based course, you'll learn how to install and configure the new Input System. Unlike the old system, called Input Manager, Unity's new system will allow developers to create bindings that map actions to input devices - eliminating the need to manage which input device a player is using, nor which physical button a player is pressing. In this project, you'll learn how to create "control schemes" and "action maps" and use them in your C# scripts to create device-agnostic player movement. The guided project will introduce you to the following Unity concepts: - New Input System - Rigidbody - C# coding techniques such as event-handling This course makes use of the poly-castle Unity project created in Create Keyboard Movement Mechanics with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. In this project, we will replace the project's existing input system with the new system. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Video-game Development
C sharp (C#) Programming Language
Unity 3D
Unity
Application development
In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:
Introduction and License Activation
Install the New Input System
Set Up System and add Jumping
Configure Keyboard Movement
Add a Mouse Control Scheme
Add Sneak and Run Keys
Configure Local Multiplayer
Your workspace is a cloud desktop right in your browser, no download required
In a split-screen video, your instructor guides you step-by-step
By purchasing a Guided Project, you'll get everything you need to complete the Guided Project including access to a cloud desktop workspace through your web browser that contains the files and software you need to get started, plus step-by-step video instruction from a subject matter expert.
Because your workspace contains a cloud desktop that is sized for a laptop or desktop computer, Guided Projects are not available on your mobile device.
Guided Project instructors are subject matter experts who have experience in the skill, tool or domain of their project and are passionate about sharing their knowledge to impact millions of learners around the world.
You can download and keep any of your created files from the Guided Project. To do so, you can use the “File Browser” feature while you are accessing your cloud desktop.
Guided Projects are not eligible for refunds. See our full refund policy.
Financial aid is not available for Guided Projects.
Auditing is not available for Guided Projects.
At the top of the page, you can press on the experience level for this Guided Project to view any knowledge prerequisites. For every level of Guided Project, your instructor will walk you through step-by-step.
Yes, everything you need to complete your Guided Project will be available in a cloud desktop that is available in your browser.
You'll learn by doing through completing tasks in a split-screen environment directly in your browser. On the left side of the screen, you'll complete the task in your workspace. On the right side of the screen, you'll watch an instructor walk you through the project, step-by-step.
More questions? Visit the Learner Help Center.