Create a First-Person Camera (VM-Compatible!) in Unity

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In this Guided Project, you will:

Detect and process keystrokes with Unity's built-in Input class.

Create a mouse-detection script that will work on all standalone platforms and virtual machines.

Rotate the camera on two axes, based on tracked movement from the mouse.

2 hours
Beginner
No download needed
Split-screen video
English
Desktop only

In this one-hour, project-based course, you will learn how to create a camera controller for a First Person Shooter game that will work on any computer and virtual machine. This project covers setting up the FPS camera and player, writing C# scripts that will control the player's movement using the keyboard keys, and controlling the camera angle using the mouse. Note: Ordinarily, an FPS camera would use Input.GetAxis() in Unity. This works on all platforms but often breaks when using the Unity editor in virtual machines. This guided project creates a solution which, though more complex, will work on a virtual machine. This project makes use of the sci-fi-themed Unity scene created in Create Power-Ups and Obstacles with C# in Unity, which compliments this guided project. Although that project is not a prerequisite, it's recommended for a more well-rounded understanding of the concepts presented herein.

Skills you will develop

  • Video-game Development

  • C sharp (C#) Programming Language

  • Unity 3D

  • Unity

  • Application development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction and License Activation

  2. Make Your Character Move with WASD Keys

  3. Add Speed-Modifier Keys for Sneaking and Running

  4. Make the Camera Change the View with the Mouse Pointer - VM Compatible Version

  5. Create Invert Mouse-Axis Options

  6. Limit Camera's Vertical View Angle

  7. Make the Camera Turn 180 Degrees with the Right Mouse Button

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

Frequently Asked Questions

By purchasing a Guided Project, you'll get everything you need to complete the Guided Project including access to a cloud desktop workspace through your web browser that contains the files and software you need to get started, plus step-by-step video instruction from a subject matter expert.

Because your workspace contains a cloud desktop that is sized for a laptop or desktop computer, Guided Projects are not available on your mobile device.

Guided Project instructors are subject matter experts who have experience in the skill, tool or domain of their project and are passionate about sharing their knowledge to impact millions of learners around the world.

You can download and keep any of your created files from the Guided Project. To do so, you can use the “File Browser” feature while you are accessing your cloud desktop.

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Auditing is not available for Guided Projects.

At the top of the page, you can press on the experience level for this Guided Project to view any knowledge prerequisites. For every level of Guided Project, your instructor will walk you through step-by-step.

Yes, everything you need to complete your Guided Project will be available in a cloud desktop that is available in your browser.

You'll learn by doing through completing tasks in a split-screen environment directly in your browser. On the left side of the screen, you'll complete the task in your workspace. On the right side of the screen, you'll watch an instructor walk you through the project, step-by-step.