[MUSIC] So the time has come to finish off your project and submit it. Just to remind you of what it is, it's a Unity project with a scene that can be viewed in VR. And it represents a real or imaginary environment, but again, it doesn't have to be realistic, it could be fantasy or abstract. You need to remember to include a description of your scene, and give instructions. This could be pretty much the same as your work in progress, but update them if you've made any changes. And you should give any restrictions on hardware, again, that's really important, so people know whether they can or can't run your thing. Hopefully, from your work in progress, you should already have several 3D objects, and they should be arranged with transforms to form a scene, and the scene should be viewable in VR. This week, we're adding a few more things, so you're including materials, daily textures. You should be scaled appropriately for VR, should have appropriate lighting, and the scene can include animation and audio, and it should represent a real or imaginary scene. So let's have a look at how that could look with my scene. So here's the scene, two weeks ago I showed it to you in a basic form, this is now a more advanced version. As you can hear this audio, [MUSIC] Being slightly annoying, then we've got a, The same objects, but some of them are textured now, so the ping-pong table and the carpet on the floor is textured. And if we go back here, we can see that we've got an animated CCTV camera, so let's go through the requirements. We have materials and textures, so if we go to the walls, we can see it's got default material, that means I haven't changed the materials. So if somebody has a default material, they shouldn't get marks for the materials, if they've only got the default material. But in some cases, they'll have added extra materials, if that material only has color, you can give them one mark for that. If they have textures as well, and you can see, you should be able to see from the object itself. But you can see in here, in this bit of the of the material, that will set the color here, and the texture here. And as you can see, I kind of got textures free from the objects I imported from the asset store, but I also added them to the carpet and to the ping pong table. So we have materials, we have textures, the next requirement is that it's scaled appropriately for VR. Can't really show you that on screen like this, you have to just try it out on VR. Does it feel realistic, or is everything slightly too small or slightly too big? Then it's got appropriate lighting, so I've got a default directional light, that's always a good idea. And if people include just that, they can get one mark, they can get the extra marks if they've included other appropriate lighting, so for example, I've attached a light to my lamp here. Then the requirements are that they've got some audio, we've got audio attached to the TV, and we've got animation, there's animation attached to this camera. So I will get the grade for both of those, those kind of bonus grades. And finally, the last requirement is that it represents a real or imagined scene. So I hope you agree this does represent a certain kind of scene, a kind of like common room area, so I would get a mark for that. There's kind of a couple bonus marks for there if somebody's really done something amazing, and it really looks realistic, or really looks like a sort of professional VR world. I certainly wouldn't say this little environment lives up to that yet, I mean, there's lots of flaws in it. But if you're finding something that looks a lot better than this, you can give it bonus marks as well in appreciation of that. So that's how you would go about marking the project, just a few notes on making it. So the audio, I've done that by adding an audio source to my TV, and I've just inserted an MP3 file. I got that MP3 file on freesounds.org, and I've done it play on awake. The CCTV camera has an animator attached to it with one animation, I created this animation. And as I showed you in the first video, we have a frame at the start and end and in the middle of the animation. So that's what creates the animation, and the materials here, here's the material I created. I, sorry, imported from the asset store, I actually bought carpet material, and it has base texture normal map and height map, so it's quite sophisticated, got loads of textures, they were all included. But also, on this table tennis table I created myself, I just used the standard material. So this is just the Unity standard material,and I set the texture on that. So it doesn't have to be anything complicated, doesn't have to be from the asset store. But you're completely free to use stuff from the asset store, it's not cheating at all, sort of if people use something from the asset store, that's absolutely fine. So that's my environment, I'm really looking forward to seeing what you do, hopefully a lot more exciting than this simple little thing. Please get started, get practicing, and get creating VR environments. [MUSIC]