Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media.
Online Games: Literature, New Media, and NarrativeVanderbilt University
About this Course
Syllabus - What you will learn from this course
Game on! The History and Theory of MMOs
LOTRO and Tolkien
Romance and Realism
Space and Time in Three Media
- 5 stars77.19%
- 4 stars14.61%
- 3 stars4.09%
- 2 stars1.75%
- 1 star2.33%
TOP REVIEWS FROM ONLINE GAMES: LITERATURE, NEW MEDIA, AND NARRATIVE
I am really grateful for the course that gave me the idea and theorethical background to create a transmedia experience with my daughters around the Hobbit and Lotro
Great juxtaposition of online game play and relevant classic literature. Interesting format. Makes the opposite of the usual boring lecture class.
Comprehensive, interesting course. Doesn’t rely heavily on gaming, so those who are more comfortable with literature are engaged. The video format added to the experience.
Extremely interesting and course material that is one of a kind. Definitely a must learn if you have an interest in video games and literature!
Frequently Asked Questions
When will I have access to the lectures and assignments?
What will I get if I purchase the Certificate?
Is financial aid available?
More questions? Visit the Learner Help Center.