Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.
This course is part of the Game Design: Art and Concepts Specialization
About this Course
Skills you will gain
- Video Game Development
- Video Game Design
- Game Design
Syllabus - What you will learn from this course
Week 1: The Simplest Games
Week 2: Rules and Discovery
Week 3: Tell a Story
Week 4: The Friend and the Enemy
- 5 stars79.68%
- 4 stars16.12%
- 3 stars2.84%
- 2 stars0.76%
- 1 star0.57%
TOP REVIEWS FROM INTRODUCTION TO GAME DESIGN
this course is amazing the teacher is cool , funny and he explains the class in a really cool way with puppets and stuff and i learnd a lot and the best part of all is that it was fun
I really enjoyed the course. The assignments helped me think about games in new ways, and I developed several that I will be able to use with my high school language arts students.
A very basic course to start off the game design career. Great if you want to start right from the ground stage and make your way up! Complex concepts broken down and put ever so simply! Try it out!
The lecture videos from Professor Fran and his old friend were surprisingly entertaining. Kudos to the team because they were able to make it fun, informative, and engaging throughout the four weeks.
About the Game Design: Art and Concepts Specialization
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